top of page
link.jpg

Bill, The Robot Artist

The theme of the Pixar's RenderMan Art Challenge was technology and its evolution

Introduction

The theme of this challenge immediately caught my attention, as it resonated with two of my favorite things: robots and hard-surface design. It was a natural fit for me, so I jumped into the creative process without needing much convincing.

As I thought about what kind of story I wanted to tell, the current discussions surrounding artificial intelligence quickly surfaced in my mind. That became the foundation for my concept.

I imagined a future where a robot could be more than just a machinewhere it could experience emotions and create art. That idea led to the creation of Bill, an advanced robot with a unique sensitivity and a talent for artistic expression. Inspired by the intricate network of cables connected to computers, he paints abstract works in a style similar to Jackson Pollock.

winner.PNG
link.jpg

Pre Production

References

I then gathered a large number of references, including Jackson Pollock's paintings and various other sources that I found interesting. After that, the idea of a symmetrical, circular composition came to mind. I'm very interested in the cyberpunk aspect. Cornelius was a great inspiration.

Capture.PNG
Capture2.PNG

Production

To me, Pollock’s drip technique perfectly embodies what art is all about. It’s spontaneous, fleeting, and full of unpredictability, a raw, physical process. These are things AI simply can’t replicate. It can’t step out of a computer and throw paint onto a canvas in a moment of inspiration.

Bill represents the ultimate convergence of human emotion and artificial intelligence. He’s the proof that a robot could not only feel, but also communicate those emotions through artistic expression.

jackson-pollock-abstrait.jpg
jackson_pollock_working_on_a_painting_1024x1024.jpg

Modeling

So I placed my character and his tableau at the centre of my frame, inspired by Kubrick's symmetrical compositions. I used an 80 mm focal length.

modeling.PNG

Vellum modeling in Houdini :

image.png

Lookdev

For the lookdev, I kept it fairly basic by treating my textures realistically. I used Substance Painter.

Maya Hypershade, Robot shader :

Captureq.PNG
diffuse.png

Directe Diffuse

spec.png

Directe Specular

Lighting 

The dramatic atmosphere in the image comes largely from the use of chiaroscuro lighting. I drew inspiration from both classic film noir and the intense contrasts found in Caravaggio’s work. Visually, I was also influenced by the mood and aesthetics of series and films like Stranger Things and Blade Runner.

​

​

46594593-37169978.jpg
SaintJerome1920Caravage.jpg

The Caravaggio

Color played a key role in the image as well. The overall blue tone adds a sense of drama and reflects the cold, sometimes hostile nature of technology. In contrast, the center of the image, where the painting lies, is filled with saturated primary colors: red, blue, and yellow. These colors carry strong narrative weight. The painting symbolizes the character’s breakthrough and the emotional intensity Pollock infused into his work.

I’ve always had a deep appreciation for Jackson Pollock, not just for his art, but for his entire philosophy. His work is about movement, impermanence, and raw physicality, things that AI fundamentally lacks. This led me to a key question: What would a robot actually paint? That thought guided me as I tried to capture and reproduce what that might look like as authentically as possible.

colorimetrie
colorimetrie

I added a PXR Volume to create a dustier atmosphere and accentuate the light well, and dust effects were added to enhance the god ray. I've gotten into the habit of creating a scene without and one with PXR Volume, where all the MSHs are in PXR Black (without shader, just a black diffuse, to have the volume interact with the objects in the scene).

pxr_volume_particule.png

FX simulation on Houdini :

particule.PNG

AOV's for Nuke

aovs-render.PNG
image_sans_flare.png

Result in Renderman

Post Production

Nuke

My biggest sources of inspiration come from horror and thriller films. I’m particularly drawn to the work of directors like James Gray, David Fincher, Andy Muschietti, and Guillermo del Toro, filmmakers with a distinct and personal storytelling style. I’m fascinated by artists who express their vision in unique ways, whether through music, visuals, or other creative forms. Film scores are also a major influence on my process, Alexandre Desplat, for example, is one of my favorite composers. I often like to imagine a soundtrack for an image I’m creating, as if it were part of a larger narrative.

I truly believe that artistic culture is fundamental to our work, whether it's painting, cinema, literature, or simply nurturing curiosity. Strong references help fuel our imagination and give depth to our creations. They feed the subconscious. Personally, I’m especially drawn to films with striking visual direction and immersive atmospheres.

Se7en.jpg
Seven, David Fincher, 1996
i-have-to-love-the-person-that-im-playing-1657128298.jpg
Stranger Things, Netlfix

Grading :

image.png
image.png
Harry Potter And The Half-blood Prince, Warner Bros, 2009
image.png
Stranger Things, Netlfix

Node Graph 

I used the template that you can find for FREE in the shop. For more details on how it works, I recommend you take a look at it.

comp.PNG

Final Result :

Walking Teapot by Dylan Sisson. Assets by Joshua Mills and Eugene Riecansky © Disney/Pixar - RenderMan "SciTech" Art Challenge
 

margot-brun-color-palette5.png

Credits

Margot BRUN 
 
Sotfwares : Maya, Photoshop, Substance Painter, Mari Foundry, Houdini, Renderman, Nuke

 

bottom of page